Fallout 76 When I Move My Camp Do I Have to Play All the Items Again
The biggest new change in the world ofFallout 76 is the game'southward nature as an always-online, multiplayer Fallout experience - and that changes and enhances many parts of previous games. Take the settlement edifice organization from Fallout 4, for instance - at present y'all can build a cool outpost (known here equally Camps) to show off to other players every bit well as to protect yourself. A proficient Fallout 76 camp can also office as a base-of-operations for a political party of previously vault-dwelling adventurers.
Camps in Fallout 76 work a little differently to settlements back in Fallout 4. Back then you could only build settlements in designated zones, while in Fallout 76 you can drop your C.A.M.P. device pretty much anywhere out in the world, allowing you lot to start edifice a base. While Fallout 76 uses instanced servers, your camp will follow you anywhere you go server-wise - and if you kickoff to dislike your chosen location, you tin can fifty-fifty choice information technology up and move information technology elsewhere. Your use of camp is of import, as vital every bit setting your grapheme perks or creating the all-time gear possible.
On this page, we're going to run downward our top Fallout 76 Camp Tips based on our fourth dimension with the beta of the game, and equally information technology approaches launch and finally launches we'll even add further detail to this page, getting into more complex wrinkles of the camp system.
For those looking to programme their builds ahead of fourth dimension, take a look at our guide on every Perk in Fallout 76. For some of the best combinations of perks, check out our Fallout 76 Build suggestions. If you're struggling to go the materials together to craft the items you need to make the perfect habitation base, check out our materials location guide.

Don't rush to build your own Military camp - use the Overseer's early on
An important office of building a camp in Fallout 76 is just gathering the resources to so spend on the build by using your C.A.One thousand.P. You'll pick up your C.A.M.P. as y'all go out the vault, only it'll be a while earlier you're ready to use it, as you lot'll demand to progress some and likewise gather a bunch of resource. Luckily, Fallout 76 also funnels you to an NPC-created Camp pretty much as shortly as you're out of the vault - and this ane was amde by the Overseer, the boss of Vault 76.
You'll find the essential items here: workbenches for crafting weapons and armor, a stash for storing items that you don't want to behave on your person, plus a cooking station where you tin can make meals to give yourself buffs. It's ideal for the early on stages of the game, and though you'll want to quickly strike out of this area to explore, don't be afraid to regularly return to the Overseer'due south Army camp for some character maintainence if you need to.
Boodle everything: most items tin exist used in your C.A.M.P.
We all know these Bethesda Game Studios RPGs have a whole lot of junk items out in the world, merely in Fallout 76that's okay. It'due south skillful, in fact, and it'southward all thanks to the Camp organisation. The resource you lot have available to you in social club to build your camp when using your C.A.One thousand.P. (we're on the verge of going cross-eyed...) is directly determined past the Junk you have. Pots and pans, kids' toys, lighters, paint cans, cutlery - these may seem like useless items when it comes to survival out in the cruel nuclear wasteland, but all of these items count toward your resources for building in military camp.
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Boodle every container you see, choice up everything you can and remember to drop off items regularly at a Stash so y'all can pick up and carry more as you go on to adventure. Think the previous tip, also - early on on when y'all don't have a military camp you should use the Overseer'south camp, which has a handy stash for yous to drop stuff off at as yous build up a squeamish piffling stock-pile of resources.

Boot off your Camp by edifice these essential items
Whatever one-half-decent army camp needs to be a proficient base of operations of operations for your adventures out in the nuclear wasteland, and that means you lot should focus on surefunctional things before going ahead and building things similar defenses, turrets and and then on. Afterwards all, the players using the military camp tin can protect it from harm - merely they won't be able to practice then if they can't craft and maintain the very aforementioned items and gear they demand to survive.
As such, build these essentials as the foundation of your camp - and yous'll desire to head to your C.A.Chiliad.P. item and use it to craft these equally soon equally you lot can:
- Sleeping Bag:This merely costs 4 Cloth, but a identify to slumber is absolutely essential, and far more useful in Fallout 76 than in the unmarried-player titles. Using a bed regenerates your HP and tin even imbue a 'Rested' buff if used for long plenty. Beds are better than sleeping numberless for numerous reasons, just as an absolute starter this is a must-have in your military camp, and it's nice and cheap.
- Weapons Workbench: The bese defense force is a practiced criminal offense, then you'll want to make certain you have a workbench to craft weapons and armor to defend yourself. The Weapons Workbench is relatively cheap, costing merely 6 Aluminium, 3 Gears, 3 Screws, iii Condom and four Wood. You demand this.
- Armor Workbench: Manifestly attacking is good, but being survivable is but as useful. Build an armor workbench for the aforementioned reasons as a weapons workbench - it has a similar cost of half dozen Aluminium, 4 Gears, 3 Screws, 3 Springs and 3 Wood.
- Cooking Station :This could be a little entry all of its own - don't sleep on cooking in Fallout 76! Cooking can give you fantastic buffs to make your character more than able to survive, and that can brand even the toughest encounters that picayune bit less stressful. A cooking station only costs 2 Wood and 2 Steel, so in that location'south no excuse.
Remember that at that place are advanced versions of many of these items - ameliorate beds, and workbenches that allow for crafting more avant-garde items - but yous'll need to notice their plans and gather the equipment starting time. Starting out, this is absolutely the best set of things to build, but they will somewhen be replaced.

How to pick up Military camp and move your C.A.M.P. to a different expanse
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This one has caused a fleck of confusion in the Fallout 76 beta, and with adept reason. So hither's the good news: your hard piece of work edifice a cool-looking camp in Fallout 76 is remembered by the C.A.Thousand.P. device, and that means in one case you've start built a camp if y'all need to shift information technology to another expanse to better follow where y'all are in terms of game progression or just for a change of scenery, yous can. All you lot have to practise is selection up the C.A.1000.P. which in turn allows you to move your entire army camp.
Except the options aren't obvious, so let us quickly explain. But walking upwards to your C.A.M.P. inside your army camp won't give you the selection to move it. Instead, what y'all need to do is open up your carte du jour in your Pip Boy and press LB to allow you to pack upward your C.A.M.P. This will cost you lot 5 Caps - hardly a huge amount of coin - and then yous'll exist able to replace your C.A.K.P. and revive your military camp just as you'd left it in an entirely dissimilar surface area.
There is one other occasion you might have to supersede your military camp, and that's if when you bring together a server your settlement overlaps with that of another player. Whoever was there first gets priority, so you might discover yourself booted. Over again, your camp contents and layout are saved, then if this happens, you just need to replace your camp in a different expanse. The good news is that this doesn't cost you whatever caps.
In one case y'all're settled, make Turrets your next build - even over walls
We mentioned our picks of the best items to build straight away in Fallout 76's camps, simply one thing nosotros omitted from that department were turrets. Turrets are absolutely vital in your settlements, merely only in one case you've picked upward the other primal items and workbenches to make the army camp a workable base of operations.
Turrets are squeamish and cheap - just 1 Circuitry, 2 Gears and 2 Oil to build the most bones model. Crucially, these volition keep enemies out of your army camp. That latter bit isn't reallyalso of import until the time comes where yous might desire to lay down your caput and become some residuum in order to regenerate health - and at that point, yous're going to need turrets to continue you safety from nasties in the night. A well-protected camp will let you lot to slumber, which in plough means y'all tin hands gain sleep buffs and residue until your health is fully regenerated.
Turrets are the all-time way to accomplish this early on, and they're far more cost-effective than having to build walls, a door and a ceiling around where-ever your sleeping bag or bed is. Go for turrets first, and then only build walls in one case you've built up a great large stock-pile of wood and other resource.

Camp disappeared? Don't panic - it'south easy to get your camp back
Information technology wouldn't be a Bethesda game without some bugs, and Fallout 76 has 1 that'south been scaring some players half to death: their hard-congenital, lovingly-crafted camps take been disappearing. Accept no fright, though, because as mentioned earlier there's a great failsafe for this congenital into the game, office of the pattern where, if two camps overlap when players share a server, the newer campsite will be booted and the older one will take 'priority', remaining in place. This might mean your camp unceremoniously disappears upon booting the game, and needless to say that can be scary and frustrating.
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If your camp has disappeared, don't panic. Thankfully your hard work is saved even when the camp is forced to pack upwards. Open up up your 'stored' tab and you'll see that everything you built in your camp is automatically saved there equally it was when you lot terminal logged out. Past using the store tab, you can take your camp elsewhere - just as in our instructions on how to pick upward your camp and move information technology elsewhere - and drop it downward, retaining all your hard work.
The downside to this is that setting camps back up after they move in a new location tin can be frustrating and cumbersome, peculiarly when you're trying to retroactively fit layouts and designs built for one area into a new location. This may well make you think twice most designs - consider making your camp more generic in its layout, in plow making it easier to identify in new locations.
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Source: https://www.rpgsite.net/feature/7921-fallout-76-camp-guide-how-to-pick-up-camp-what-to-do-if-your-camp-disappeared-plus-other-tips
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